using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("SummonInForge")]
	public class SummonInForge : SpellImpl
	{
		public GameObject m_burnIn => method_3<GameObject>("m_burnIn");

		public GameObject m_blackBits => method_3<GameObject>("m_blackBits");

		public GameObject m_smokePuff => method_3<GameObject>("m_smokePuff");

		public float m_burnInAnimationSpeed => method_2<float>("m_burnInAnimationSpeed");

		public bool m_isHeroActor => method_2<bool>("m_isHeroActor");

		public SummonInForge(IntPtr address, string className)
			: base(address, className)
		{
		}

		public SummonInForge(IntPtr address)
			: this(address, "SummonInForge")
		{
		}

		public new void OnBirth(SpellStateType prevStateType)
		{
			method_8("OnBirth", prevStateType);
		}
	}
}
